Who’d have thought: matching one of the most iconic action anime of all time with one of the best fighting game developers in the business turns out to be a good idea. Dragon Ball FighterZ, from developer Arc System Works, successfully adapts the fast and thrilling pace of a Dragon Ball fight into a three-on-three 2D fighting game built around a beginner-friendly combo system and some of the most gorgeous and true to the source cel-shaded art styles around.
Despite the visual chaos, Dragon Ball FighterZ’s mechanics are actually deceptively simple and easy to learn. There are just four attack buttons: light, medium, heavy, and a special attack button typically mapped to a projectile. There are no complicated special move input commands, like dragon punch, charge, or 360 motions. If you can throw a fireball in Street Fighter you can perform just about every single move and technique in FighterZ. That’s great, especially since you’re required to handle three characters at once.
The one place where its simplicity goes too far is that each character has two highly damaging auto combos that you can execute by just mashing either the light or medium attack buttons. Add on to that the ability to use a safe-on-block homing attack that can quickly close the distance and enable those auto combos to land, and you have a system where low-skill tactics are very effective. A skilled player will still likely prevail because a well-timed down + heavy attack can punish those homing attacks. But it can be tricky to time those, especially if lag is involved, which makes it frustrating when your opponent decides to spam the move. More importantly, it’s just not a very entertaining fight.
The roster of 24 characters is pretty great. Oddballs like Ginyu earn their spot on the roster with unique mechanics, such as summoning individual members of the Ginyu Force to perform an attack instead of having a traditional projectile, or Nappa’s ability to plant Saibamen that eventually grow and fight. Arc System Works has found a great balance between making each character similar enough that they’re easy to learn and also adding enough depth and nuance to give them their own distinctive feel.
If you want to test yourself against the AI, FighterZ’s unique approach to Arcade Mode is definitely the way to go. As you fight through specially themed teams of fighters you’re graded after each battle, and that grade dictates the path that you take: high, middle, or low. There’s no real difference between the paths outside of their difficulty and the specific characters you fight, but It can be extremely difficult to remain on the high path the whole way, which gives you something to strive for as you play. The downsides are that there’s no way to restart a losing match, and sometimes the difficulty spikes can be huge from one match to the next.
As far as online play goes (in the beta, which Namco Bandai reps say is representative of the final version), my experience has been about 50/50. There were times when it was so smooth I might as well have been playing against someone right next to me. Other times, it was an infuriating lag-fest that would usually end with a disconnect. That’s something we have to hope Arc System Works will stabilize soon.